This increase in detail meant the team had to reduce the amount of cars available in the game to 180 in order to ensure the quality remained high across the board. With the move to PlayStation 2, Polyphony Digital was able to improve the graphics substantially, allowing Gran Turismo 3: A-Spec to boast some of the system’s most impressively-detailed cars and tracks. Luckily for the franchise, these problems didn’t seem to stop the game from receiving universal acclaim again, and Yamauchi was ready to keep things going. Unfortunately, a collection of errors and glitches plagued the game’s release, perhaps due to its rapid development, prompting Sony to issue updated replacements for those experiencing problems. By 1999, Gran Turismo 2 was hitting store shelves with an unprecedented 650 cars from a variety of manufacturers, making it even more robust and impressive than the original game. The unexpected success gave Yamauchi the drive to get to work on a sequel with hopes of improving the formula even further. And it’s no secret why with 140 cars, 11 tracks, and great AI for its time, Gran Turismo was one of the most fleshed-out and impressive racing games ever made at that time in videogames, effectively achieving exactly what Yamauchi had hoped – mainstream appeal. It still holds the crown as the best-selling original PlayStation game to this day, having shipped over 10.85 million copies in its lifetime. I estimate I was home only four days a year.”Īfter those grueling five years of development time, its 1997 release was met with widespread critical and commercial success. It was getting cold, so I knew it must be winter. I would wake up at work, go to sleep at work. In those five years, we could not see the end. Yamauchi once stated to Autoweek: “It took five years. For him, Gran Turismo’s development was his entire life. He aimed to bring simulation racing to the mainstream, and he was stopping at nothing to achieve that goal.
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While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.īack in 1992, producer Kazunori Yamauchi compiled a group of seven developers to create Gran Turismo for Sony’s upcoming PlayStation console. But simulation racing games weren’t always synonymous with Forza there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. Continued abuse of our services will cause your IP address to be blocked indefinitely.When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic.